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- #ASSASINS CREED UNITY PC UBISOFT UPDATE#
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#ASSASINS CREED UNITY PC UBISOFT PS4#
The Jaguar CPU inside the Xbox One and the PS4 has low-latency access to the hardware - but consider the difference between the CPUs inside a high-end PC and the far more modest chips inside these consoles.ĪMD's Jaguar is actually a very well-balanced design, but it's still a dual-issue processor capable of executing a maximum of two instructions per clock. It's a fundamental limit of the API and it kicks in harshly in ways that adding more CPU cores simply can't help with.īut the reason we're willing to call this out as a shoddy console port is simple math. This is precisely the kind of operation that Mantle and DirectX 12 are designed to handle, but DirectX 11 - even 11.2 - isn't capable of efficiently processing that many calls at once. The company couldn't go directly on the record, but sources with information on the topic were willing to talk about the problem.Īccording to our source, the problem with Assassin's Creed Unity is that the game is issuing tens of thousands of draw calls - up to 50,000 and beyond, in some cases.
#ASSASINS CREED UNITY PC UBISOFT PRO#
Note: Just to be clear, the GameWorks features in Assassin's Creed Unity have no impact on stability, pro or con.Īccording to sources we've spoken to that are familiar with the matter, the main culprit in this situation isn't AMD or Nvidia - it's Ubisoft. Nvidia may have paid Ubisoft a goodly sum of money to adopt GameWorks, but that hasn't translated to great game stability - at least, not yet. I've seen unkillable enemies, or enemies that were supposed to run away from me stand stock still instead, as though taking in the admittedly gorgeous scenery. NPCs and sometimes entire crowds of people pop in and out of frame on the GTX 980. As someone who has played the game on both the NV GTX 980 and 780, let me promise you - that's not true. The bigger problem, though, is that posts like this imply that AMD users are the only people seeing issues. This game simply doesn't run particularly well on anything but the latest cards, and even then, turning on MSAA causes the frame rate to crater.
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PC World reports that the GTX 760 is "really rough," thanks mostly to the huge numbers of crowds Ubisoft stuffed into the game and the resulting impact on frame rates.
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Tech Report has rounded up a summary of the various reported problems. Problems like this aren't just happening to AMD users: Image credit Kotaku First, there's no equivalent Nvidia-centric post on the main forum, and no mention of the fact that if you own an Nvidia card of any vintage but a GTX 970 or 980, you're going to see less-than ideal performance. There are multiple problems with this assessment. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available. We are aware that the graphics performance of Assassin’s Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. An official company forum post currently reads: Now, in the wake of the game's disastrous launch, the company has changed tactics - suddenly, all of this is AMD's fault. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Life is hard when you're a AAA publisher.
#ASSASINS CREED UNITY PC UBISOFT UPDATE#
We're glad the company has explicitly adjusted the post and will update readers if any major performance patches push out. Update: Ubisoft has amended the original forum post to include and acknowledge problems on Nvidia hardware as well.